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Kelling: T’au are by far the worst matchup, I believe, as they’re simply prepared to counter everything that the Craftwords want to do, and importantly have the bullets AND non-los shooting to do it.

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How does the Craftworlds Army fare in the current meta? Can they compete against the likes of T’au, Custodes, and Crusher Stampedes? Overall, it’s a very healthy codex with powerful builds, but nothing strikes me as absurd. Indirect sadness withstanding it stands to be an army which will really excel in the hands of a highly skilled player, while having a lot of depth to explore a variety viable of builds. I do think a build that begins with 3 Night Spinners and 9 Shadow Weavers has the potential to be broken in the short term, however a points adjustment would solve that after a quarterly balance update. The book has some direct mathematical raw power in the form of mass indirect, but other than that it’s a really well balanced, finesse army. Nick: A very solid 7.5 for our pointy friends. I think the codex has a lot of mobility and my standard Eldar battle cry of “not in the face” will carry me to at least an 8. It’s definitely not that – stuff just costs so much that you can’t build an army with the cruise-control feel that the most fucked up Drukhari and Ad Mech builds had – but I don’t want to overcorrect and say it’s bad, because so much stuff taken individually looks great, even if it’s been a little bit of a struggle to figure out how it all goes together.īrad: With all my pointy eared soul I want to say 9.5, but having a big cost on low toughness, 1-wound units is criminal. It’s an army that’s difficult to evaluate objectively, because pretty much everyone was assuming this was going to be the most broken book of the edition. Liam: I’m gonna plump for 7.5 for the Asuryani stuff. Wings: Pretty much aligned there, though I’m willing to go for a 7 on pure Asuryani because there’s enough different tricks available that I think the balance of probabilities is that some build breaks out that really works. In short, and given the hype, I think this is going to fall flat. I think Craftworlds are going to really struggle into some of the current meta-defining factions, but even when you bring Tau and Custodes back into line, the faction simply doesn’t leave a lot of room for error and I expect books yet to come to quickly eclipse our puritan elves.

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I have no idea how to even think about Ynnari here because the way they’ve been layered in is slightly baffling. However, if we’re just focusing on Craftworlds then I’d give them 6 and probably an 8 for Harlequins. Kelling: For the book overall, I’d say a qualified 7.

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What’s your impression on the overall power level of this book, on a 1-10 scale, where 1 is “Imperial Fists” and 10 is “Pre-nerf Drukhari?” This is a big book with massive expectations. Today’s RoundtableĬraftworlds Let’s start with the big question. We’ve already covered the major beats of what’s in the book in our multi-part review, but today we’ve teamed up with the crew over at the Art of War to talk about the new book, what we like and don’t like about it, and how it’s going to shake out competitively.

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Codex: Aeldari is coming out next week and it’s a pretty big deal.







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